Current Projects

Bitter

The virtual production shoot for Cody Wilson’s project Bitter. Shooting has finally finished and is currently in the editing process.

Driving Sim

In the process of developing a working driving sim, and have made a working roller coaster simulation.

Censored

This is my senior capstone game. The premise is a roguelite shooter with typing mechanics. Currently, I have a rough prototype completed with procedurally generated rooms, three basic enemy AIs, a single complex boss AI, and upgrade/shop system

Previous Projects

Ballet Wichita - Innovations

The ballet company wanted a live performance that incorporated the use of an LED volume and live tracking into Unreal engine.

Ulrich Museum

Wichita State’s Ulrich Museum contracted out a small team to develop a custom gallery creator which I focused on the UI/UX systems and saving system for the work.