Current Projects
Bitter
The virtual production shoot for Cody Wilson’s project Bitter. Shooting has finally finished and is currently in the editing process.
Driving Sim
In the process of developing a working driving sim, and have made a working roller coaster simulation.
Censored
This is my senior capstone game. The premise is a roguelite shooter with typing mechanics. Currently, I have a rough prototype completed with procedurally generated rooms, three basic enemy AIs, a single complex boss AI, and upgrade/shop system
Previous Projects
Ballet Wichita - Innovations
The ballet company wanted a live performance that incorporated the use of an LED volume and live tracking into Unreal engine.
Ulrich Museum
Wichita State’s Ulrich Museum contracted out a small team to develop a custom gallery creator which I focused on the UI/UX systems and saving system for the work.